Future-Ready Skills Curriculum
We use short gameplay and simple discussions to help students build real future-ready skills.
Through group challenges, reflection, and guided facilitation, students practice communication, collaboration, leadership, and resilience – the skills they’ll use long after school.
This curriculum is built on a simple idea:
students learn human skills best by experiencing them together, not by talking about them in isolation.
Games Students Play
Each session integrates one multiplayer game, followed by reflection. Games include:














Games act as the shared experience that drives engagement and long-term skill retention
Who This Curriculum Is For
The Future-Ready Skills Curriculum is designed for
- Students across Grades 3–12
- Schools looking to strengthen social-emotional learning, leadership, and collaboration
- Classrooms that want high engagement without screen overload
It works equally well for
- advisory periods
- SEL blocks
- enrichment programs
- homeroom or extended learning time
No prior tech or gaming experience is required.
Curriculum Philosophy
This curriculum helps students move from:
- stress → resilience
- self-doubt → confidence
- uncertainty → adaptability
By intentionally developing:
- creativity
- empathy
- collaboration
- self-regulation
- conflict resolution
As highlighted in the curriculum materials, career readiness starts early, and these skills are essential whether students are 8 or 18
How the Program Works
Every session follows a consistent, balanced structure:
Multiplayer by Design
Students engage in collaborative gameplay with active interactions. Learning happens together – not alone.Educator-Hosted
All sessions run in a secure, school-only environment, facilitated by teachers or trained TomoClub experts.Strategic, Not Addictive
Games are designed to promote learning by doing. Failure is treated as a step toward mastery, not something to avoid.Balanced Play Format
Each session includes:
- 2–3 short rounds of gameplay
- followed by guided discussion and reflection
This ensures play leads to insight, not just engagement.
Linked to Learning Outcomes
Every game is paired with:
- grade-wise lesson plans
- clear learning objectives
- real-world skill connections
The curriculum is built on the CASEL framework and validated by research to support growth, engagement, and positive behavior
Scope & Sequence (25-Week Journey)
The curriculum follows a structured progression where difficulty adapts automatically and reflection deepens with maturity.
Sample progression includes:
- Strategic team dynamics
- Adaptive leadership
- Persuasion and negotiation
- Emotional intelligence in action
- Ethical decision-making
- Resource management
- Resilience and perseverance
- Critical prioritization
- Social responsibility
- Advanced conflict resolution
The program culminates in a Capstone Project, where students apply everything they’ve practiced through structured reflection and presentation
Measuring Progress & Impact
The program uses comprehensive data inputs to track progress without collecting individual student data.
Data Sources Include
- Student surveys (formative and summative)
- Session-level feedback (quick 5-question check-ins)
- Correlation with: Attendance, Academic Performance, Disciplinary Referrals
Reported Outcomes
Implementation & Delivery Models
Schools can choose the model that fits best:
Train Your Teachers
- 4-hour professional development
- Delivered as two 2-hour sessions
- Teachers facilitate the program independently
Hire a TomoClub Expert
- TomoClub facilitators run sessions for you
- Seamless delivery with maximum consistency and impact
Easy Onboarding
- Simple cohort setup
- Pre-assessment included
- Immediate readiness to launch
An intuitive dashboard allows educators and administrators to:
- manage cohorts
- view session information
- track student growth over time
What Makes This Curriculum Different
This isn’t gamification for engagement alone.
It’s intentional, educator-led, research-backed, and deeply human.
Games aren’t the goal here. They’re the starting point.
Every session is designed so play creates a shared experience – and learning happens in what comes next. Teachers guide the conversation, and students listen, respond, and rethink their choices.
Students don’t just play.
They pause, reflect, talk it through, and make meaning together.
Short gameplay is followed by discussion and reflection, keeping screen time purposeful and human interaction at the center.
Frequently Asked Questions
What is the Future-Ready Skills program?
Is game-based learning just playtime?
No. Game time is not distraction time.
Every session is educator-facilitated and followed by reflection that connects the game to real-world skills.
Which grade groups is this program for?
The program is designed for K–12 students.
Games and discussion prompts are chosen based on age and classroom needs.
How long is the program?
How is the program run in schools?
- Teacher-led sessions (after short training)
- Sessions led by TomoClub facilitators
- A mix of both
What skills do students actually build?
- Problem-solving and decision-making
- Teamwork and communication
- Leadership and emotional awareness
- Reflection and self-management
What support do teachers get?
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