Our School Partners
introduction to tomoclub
Play to Learn, Learn to Lead
TomoClub offers game-based curriculum that teach social skills, leadership, and life skills to students in grades 3 to 12.
Our program follows state and district guidelines and helps students grow—both personally and academically.
Here are our curriculum offerings:
our key focus areas
Blending interactive multiplayer gaming with competencies
Aligned with State Standards, our unique blend of interactive gaming, and competencies, lead to substantial positive changes in student behaviour, classroom engagement, and academic performance.
Upper Elementary School
Middle School
High School
Our Impact
Transforming academic and personal development for Student Success
Implementing TomoClub’s game-based curriculum has significantly impacted students and schools, showing measurable improvements.
of students eagerly await TomoClub weekly
growth in the positive behaviour
of students believe they can apply learnings in their daily lives
career readiness skills are covered
our students' learning roadmap
Extensive game library to
skyrocket student engagement
The First Settlers
Skills in focus: Resource Management, Problem-solving, Collaboration
Backyard Blast
Skills in focus: Foster Strategic Thinking and Time Management skills
River Taxi
Skills: Second-order thinking, Resource Management, and Opportunity Cost
E.I.Joe
Skills in focus: Emotional Intelligence, Empathy, and Comprehension
The Crisis Crew
Skills in focus: Active Listening, Visual and Spatial skills, and Improvisation.
Food For Every Mood
Skills: Emotional Intelligence, Analysis, Coordination
Secret Santa
Skills: Decision-making, Team-playing, and Critical Thinking skills
Mayday!
Skills: Improvisation, Practicality, and making tactical decisions
Jolly Jumpers
Skills: Conflict management, Emotional perception, and Self-reflection
Alice-JollyJumpers
Skills: Conflict management, Emotional perception, and Self-reflection
Det. da Vinci
Skills: Observation, Convergent Thinking, Brainstorming, Divergent Thinking
Cosmos Colour Clash
Skills: Quick decision-making, Collaboration, and Spatial Awareness
Emotional Rollercoaster
Skills: Social-Emotional Awareness of Abilities, and Effective Planning
A New Beginning
Skills: Collaboration and Compromise, Resource Management, Decision-making
History Lesson
Skills: Social-emotional Awareness and Effective Planning
Why Choose Us
TomoClub Advantages
Our unique blend of interactive gaming, skills and competencies, lead to substantial positive changes in student behaviour, engagement, and academic performance.
High Classroom Engagement
Team of Expert Educators
Tech Compatibility
Growth in Positive Behaviour
Enhancing Academic Success
Promoting Equity & Inclusion
Our expert educators
Meet our
SEL Experts
A team of seasoned educators brings a wealth of experience in K-12 and social-emotional learning, ensuring that our curriculum delivery is both innovative and effective.
Zoe Kelly
BA in Psychology & Education from UC Berkeley, 5+ years of teaching experience
Derron Lopez
BS in Molecular Cell Biology & Physiology from CSU Long Beach
Jennifer Jones
BA in Teaching from Kansas City, 10+ years of teaching experience
Nathanael Braden
MBA in Business, 3 years of tutoring experience
TomoClub is happy to help you!
TomoClub tailors implementation plans to suit your school’s unique requirements, ensuring an effective SEL program.
Eager to know more about us? Let’s connect!
F. A. Q
Frequently Asked Questions
Explore our FAQs for valuable insights into TomoClub. Gain a deeper understanding of how TomoClub enriches social and emotional learning.
TomoClub games are integrated into the school schedule as part of the Social Emotional Learning (SEL) curriculum. They complement the regular academic curriculum and can be conducted during or after school hours.
Yes, TomoClub offers a variety of games tailored to different grade levels. These games are designed to match the developmental stage and competency level of students in grades 3-12, ensuring an age-appropriate and engaging learning experience.
TomoClub games are structured to prevent addiction by focusing on skill development and social interaction rather than compulsive gameplay. They are moderated by qualified teachers and designed to be part of a balanced curriculum with clear objectives and time limits.
Learning outcomes in TomoClub are measured using a combination of direct and indirect methods, including student feedback, performance in games, and teacher observations. These assessments help understand the impact of the SEL curriculum on students' development.
Classroom management in TomoClub is facilitated through game-based learning, where educators use SEL strategies to enhance student engagement and manage behavior. The curriculum is designed to create a positive and inclusive learning environment, reducing behavioral issues and increasing student success.
Setting the stage for Student Success through Skills Education
Empower learners with the essential tools and mindset needed to thrive in an ever-changing world, setting them on a path towards lifelong success.